PAUSED 0 balls --fps
Simulation
Speed
Time scale 1.0x
Collision
Restitution (e) 1.00
Environment
Gravity
Friction (walls)
Ball Placement
Mass 1.0
Overlays
Velocity vectors
Momentum vectors
Trails
Center of mass
Total momentum arrow
Presets
#m|v||p|KE
Kinetic Energy 0
Total |p| 0
COM velocity shown on canvas
Collision Lab
Interactive elastic & inelastic collision simulator
Drag Click and drag on canvas to place a ball — drag direction sets velocity (slingshot)
e slider Coefficient of restitution: 1 = perfectly elastic, 0 = perfectly inelastic (balls stick)
Presets Load preset scenarios from the control panel (gear icon)
Space Pause / resume simulation
Click ball Select a ball to delete it (right-click)
Click anywhere to start